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For the touchscreen controls is there a way to disable swipe to auto-run? Many times when I try to chuck a crate I die because of the auto-running. I don't feel like I need to auto-run much anyways.

i hope so! the auto running is a bug 0-; i dont experience it on my device altho ive seen it happen on others phones! i hope to fix it (+; thx 4 the feedback !

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very impressive game. How do you made the start screen intro where the player is playing the game? Is this a gameplay video or scripted?

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thank you!! i call it "attract mode" like an old arcade game playing itself (:


i simulate the joystick moving & buttons being pressed/released in a specific order ! its like a replay ^.^

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Great game! works on my linuxbooks and even on my Android 4.4 mp3 player!

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sweet im glad to hear thank you!!

im working to improve the android touch controls on certain devices, im stoked it works for you (=

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😊👍

awesome video, thank u! (=

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Cool game, though I think maybe a timer + a time at the end of a level completion would be good. Also a reset keybind

thank you for sharing! (+:

there is now a bell chime & a blinking timer when you beat a level or beat your fastest run!

the key assigned to "clear" in the key mapping menu will clear that slot, scrolling down to the bottom of the page there is a button for reset to defaults!

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sometimes the crate will go backwards when i throw it.

hmm interesting, i havent encountered that thank uu for telling me! (-:

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I LOVE this game, I've already beaten it and now I'm enjoying trying to get/stay in first place on every level! (I'm Sky, so try to beat me if you can :))

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thank uu lots! im glad you are in the zone & having fun (-: yesss all over the leaderboards!

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I'm at 4-5. Is there some mechanic that I missed? I can't have my crate and use it too...

(1 edit) (+1)

There is. You can apparently grab a crate while your on it and jump from it at the same time. Would have appreciated a tutorial or an indication that was possible though.

Definitely gave up on the Death Counter after that discovery.

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I personally feel like I discovered the mechanic at the perfect pace, I had sort of figured it out early on but it wasn't until the later levels that I was forced to get good at doing it. I personally wondered if anyone else struggled figuring it out since it's never really explained.

glad you figured it out!! its a puzzle game after all (-;

Is there a way to play the game on continuous mode? Or at the very least, have the selection automatically move to the next level?

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Everything about this is so good! The art, the mechanics, the level design. It's honestly inspiring.

aaa thx so much i appreciate you! glad to inspire (-;

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This is so cute! Great job!

thank you! (-=

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Great puzzle platformer. Amazing! 

thank you!! great video (= 36 minutes is an awesome full run!

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crate physics / 20

hehe (+;

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i somehow did 2-5 with one box in 3.48 and now i can't do it again

hahaha wow interesting im curious how you did that! (; i hope you get a clip!

i still don't know how i did the 2-5 run, but i got a really good 2-4 clip

apparently if you grab a box and jump off it, you can throw it and it will fall faster than you, allowing you to jump again
(+1)

great work! I’d be happy to donate a theme song and some sound effects if you intend to keep working on it.

thank you! aa right on i'd love to have a listen!! im thinking of a different song for each world (= DM me on twitter @harmony_hunnie

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Tiny Crate Gameplay

sweeet love it! (= thx

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I discovered it at a party that I wasn't enjoying, so I started playing it on my cell phone, I loved it

aaa glad to hear thank u!

Deleted 68 days ago

aah thank uu!! im using the 3.5 branch!! i heard that 4.x does not yet support apple platforms on HTML5 export!! hopefully thats added soon (+: you could downgrade to 3.x altho i'd wait it out in your case!! (=

Deleted 59 days ago

u r welcome!! (= u got this!

(1 edit) (+1)

Nice little game for handheld android devices. Love the simple art style.

thank uu! (=

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relaxed, fun little puzzle platformer with great music. perfect "on the go" game on a small retro handheld (played through a port of the game on my RG351M), since most levels can be beat in a few minutes while waiting for a bus/train, on lunch break, etc. really everything the dev puts out is great and needs more attention!

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awh you are sweet thonk you!! (+:

im working on an update rite now ^.^

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game is good as hell! music, soft complexity... 5/5

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awh thank you!! im stoked to be working on an update right now (+;

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pretty funny this was published to the google play store lol

(2 edits) (+1)

wow, absolutely incredible work. the core game itself is so fun and polished, but then i started finding SECRETS? just incredible.


the fact that we have such high quality open source projects being made in godot makes me so excited for the future of the engine. big ups!

awh thank you im stoked to hear it!! yes secrets are so fun (+: im glad you organically found out! ^.^ yes godot is in my heart lets keep it open!!

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So simple yet addictive!

awh thank you!! <3 (+:

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Just awesome!

awh thx!! (=

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Fun game!

thank you! (=

its do anoying when im trying todo somathing in the game and thanks to the dam touchpad on my laptop, I loze control and walk into spikes , this happened a lot after 2-5

litterly beated 2-4 with 3 boxes from the spawn spot lol

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very fun

thank u! (=

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:O

0-=

it is amazing!

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tht was fun :D

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thanks! (:

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I tried this with a joystick on Android and sadly the controls didn't work. Buttons 1 and 2 mapped to C and X fine but the joystick didn't map to the left and right.

can you use it as a normal joystick input? what controller are you using? (: thx 4 the feedback!

(1 edit) (+1)

I'm actually using an Arcade1Up cab that has an Android tablet built-in. I know that the joystick maps the same as an OUYA controller because I've tried OUYA games on it and they work fine. But for whatever reason the joystick doesn't register at all with this game. 

Update: I did a little more investigating and turns out the joystick maps to a d-pad. Does your game support the d-pad? 

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Oh my goodness! I loved this game, I really enjoyed the idea of progressing through levels with this puzzle-style involving blocks. I didn't realize there were hidden things, lol. It's also helping me with my game based on GODOT. Thank you for creating this masterpiece that is assisting me, hahaha.

Awh you are welcome!! <3 thank you so much for the kind words! I hope you create something beautiful (= U got that!

(+1)

Great blend of light puzzling and platforming. Controlling the character is a pleasure, with satisfying controls, and polished movement mechanics such as the character lowering the crate when jumping to avoid ceiling bumps.

I really like the way you lay out the course each time by throwing blocks, leading to slight differences in the timings and distances each run.

thank u!! im so stoked you enjoyed it (+:

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I love the graphics

thank u! <3 (+:

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Perfect controls.
With worse calibration that last level could be a nightmare, but with these controls I didn't die or mess up there at all.

awesome thank u!! glad u finished it(:

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Great game! But I had to stop playing due to my eyes hurting because of the choppy camera movement mixed with the screen shake. Other than that, I enjoyed the game.

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thank you! hopefully i will add a screenshake option (+;

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love it - very smooth!

thank u! <3 (:

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Interesting, but not that much depth for many levels.

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is it just me or the game decides when you can pick a box below you and jump immediately? anyway, that would be a cool mechanic to design a level around
also, you can cheese by picking the bottom box from a pile of boxes, then run fast below it

great game! really wanted to see more of those blue-red-white switch mechanics

thx so much!! and thats an unintended mechanic i left in(;

Viewing most recent comments 1 to 40 of 80 · Next page · Last page